本文實例為大家分享了C#編寫紙牌游戲的具體代碼,供大家參考,具體內(nèi)容如下

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using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
namespace ConsoleApplication2
{
class Game
{
string[] str = new string[52];
int[] number = new int[52];
int i = 0;
int[] a = new int[4];
int[] b = new int[4];
int[] c = new int[4];
int[] d = new int[4];
int[] e = new int[4];
Random ra = new Random(unchecked((int)DateTime.Now.Ticks));
public void getnum(int[] number, int minnum, int maxnum)
{
int flag;
flag = number[i] = ra.Next(0, 52);
int f = 0;
while (f < i)
{
if (number[f] == flag)
getnum(number, 0, 52);
f++;
}
}
public void GetRandomNum()//給number隨機賦從0到51不同的值
{
while (i < 52)
{
int flag;
flag = number[i] = ra.Next(0, 52);
int f = 0;
while (f < i)
{
if (number[f] == flag)
{
getnum(number, 0, 52);
break;
}
f++;
}
i++;
}
}
public void EnterCard()//給每個字符串數(shù)組賦上牌值
{
str[0] = "1 of the club";
str[1] = "2 of the club";
str[2] = "3 of the club";
str[3] = "4 of the club";
str[4] = "5 of the club";
str[5] = "6 of the club";
str[6] = "7 of the club";
str[7] = "8 of the club";
str[8] = "9 of the club";
str[9] = "10 of the club";
str[10] = "Jack of the club";
str[11] = "queen of the club";
str[12] = "king of the club";
str[13] = "1 of the diamond";
str[14] = "2 of the diamond";
str[15] = "3 of the diamond";
str[16] = "4 of the diamond";
str[17] = "5 of the diamond";
str[18] = "6 of the diamond";
str[19] = "7 of the diamond";
str[20] = "8 of the diamond";
str[21] = "9 of the diamond";
str[22] = "10 of the diamond";
str[23] = "Jack of the diamond";
str[24] = "queen of the diamond";
str[25] = "king of the diamond";
str[26] = "1 of the heart";
str[27] = "2 of the heart";
str[28] = "3 of the heart";
str[29] = "4 of the heart";
str[30] = "5 of the heart";
str[31] = "6 of the heart";
str[32] = "7 of the heart";
str[33] = "8 of the heart";
str[34] = "9 of the heart";
str[35] = "10 of the heart";
str[36] = "Jack of the heart";
str[37] = "queen of the heart";
str[38] = "king of the heart";
str[39] = "1 of the spade";
str[40] = "2 of the spade";
str[41] = "3 of the spade";
str[42] = "4 of the spade";
str[43] = "5 of the spade";
str[44] = "6 of the spade";
str[45] = "7 of the spade";
str[46] = "8 of the spade";
str[47] = "9 of the spade";
str[48] = "10 of the spade";
str[49] = "Jack of the spade";
str[50] = "queen of the spade";
str[51] = "king of the spade";
}
public void FaPai(int PersonNum)//發(fā)牌
{
for (int j = 0; j < PersonNum; j++)
{
a[j] = number[j * 5];
b[j] = number[j * 5 + 1];
c[j] = number[j * 5 + 2];
d[j] = number[j * 5 + 3];
e[j] = number[j * 5 + 4];
}
}
public void Print(string[] PersonName, int j)//顯示玩家的牌
{
Console.WriteLine("玩家{0}的牌", PersonName[j]);
Console.WriteLine("1. {0}", str[a[j]]);
Console.WriteLine("2. {0}", str[b[j]]);
Console.WriteLine("3. {0}", str[c[j]]);
Console.WriteLine("4. {0}", str[d[j]]);
Console.WriteLine("5. {0}", str[e[j]]);
}
public void Print1(string[] PersonName, int j)//顯示玩家的牌
{
Console.WriteLine("玩家{0}剩下的牌", PersonName[j]);
Console.WriteLine("1. {0}", str[a[j]]);
Console.WriteLine("2. {0}", str[b[j]]);
Console.WriteLine("3. {0}", str[c[j]]);
Console.WriteLine("4. {0}", str[d[j]]);
Console.WriteLine("5. {0}", str[e[j]]);
Console.WriteLine("按ENTER建進入下一個玩家");
Console.ReadLine();
}
public bool CompareAns(int j, string[] PersonName, int n, bool bool2)//對玩家的牌與勝利的結果進行比較
{
int min = 0, max = 0;
max = (a[j] > b[j]) ? a[j] : b[j];
max = (c[j] > max) ? c[j] : max;
max = (d[j] > max) ? d[j] : max;
max = (e[j] > max) ? e[j] : max;
min = (a[j] < b[j]) ? a[j] : b[j];
min = (c[j] < min) ? c[j] : min;
min = (d[j] < min) ? d[j] : min;
min = (e[j] < min) ? e[j] : min;
if (min >= 0 && max < 13 || min >= 13 && max < 26 || min >= 26 && max < 39 || min >= 39 && max < 52)
{
Console.Clear();
Console.WriteLine("恭喜玩家{0}贏得游戲!", PersonName[j]);
bool2 = false;
}
//判斷是否還有底牌可供玩家拿取
else if (n==52)
{
Console.Clear();
Console.WriteLine("沒有底牌了!!重新開始。");
bool2 = false;
}
return bool2;
}
public void TakeCard(string[] PersonName, int PersonNum)//玩家打牌
{
GetRandomNum();
int n = 1, botton=7;
int f = 0;
int up = 0, up1 = 0;
bool bool2 = true;
bool bool1 = false;
// 發(fā)牌
FaPai(PersonNum);
//玩家打牌
n = 5 * PersonNum;
while (bool2)
{
for (int j = 0; j < PersonNum; j++)
{
//顯示玩家的牌
Console.Clear();
if (bool1)
{
Console.Write("上一玩家打出的牌是");
Console.WriteLine("{0}", str[up]);
}
bool1 = true;
Print(PersonName, j);
//玩家從剩下的牌中拿牌或拿上一玩家扔出來的牌
char D='f';
if (n == 5 * PersonNum)
{
try
{
Console.WriteLine("按D從剩下的牌中拿一張牌");
D = Convert.ToChar(Console.ReadLine());
}
catch (Exception e)
{
Console.WriteLine(e.Message);
Thread.Sleep(1000);
System.Environment.Exit(0);
}
if (D == 'D' || D == 'd')
{
f = number[n];
n++;
Print(PersonName, j);
Console.WriteLine("6. {0}", str[f]);
}
}
else
{
Console.WriteLine("按D從剩下的牌中拿一張牌或者按T拿被上一玩家打的牌");
D = Convert.ToChar(Console.ReadLine());
if (D == 'D' || D == 'd')
{
f = number[n];
n++;
Print(PersonName, j);
Console.WriteLine("6. {0}", str[f]);
}
else if (D == 't' || D == 'T')
{
Print(PersonName, j);
Console.WriteLine("6. {0}", str[up]);
}
}
//打牌
try
{
Console.WriteLine("輸入你想要打出牌的序號:");
botton = Convert.ToInt32(Console.ReadLine());
}
catch (Exception e)
{
Console.WriteLine(e.Message);
Thread.Sleep(1000);
System.Environment.Exit(0);
}
switch (botton)
{
case 1:
{
Console.WriteLine("被打出的牌是{0}", str[a[j]]);
up1 = up; up = a[j]; a[j] = b[j]; b[j] = c[j]; c[j] = d[j]; d[j] = e[j];
if (D == 'd' || D == 'D')
e[j] = f;
else if (D == 't' || D == 'T')
e[j] = up1;
Print1(PersonName, j);
break;
}
case 2:
{
Console.WriteLine("被打出的牌是{0}", str[b[j]]);
up1 = up; up = b[j]; b[j] = c[j]; c[j] = d[j]; d[j] = e[j];
if (D == 'd' || D == 'D')
e[j] = f;
else if (D == 't' || D == 'T')
e[j] = up1;
Print1(PersonName, j);
break;
}
case 3:
{
Console.WriteLine("被打出的牌是{0}", str[c[j]]);
up1 = up; up = c[j]; c[j] = d[j]; d[j] = e[j];
if (D == 'd' || D == 'D')
e[j] = f;
else if (D == 't' || D == 'T')
e[j] = up1;
Print1(PersonName, j);
break;
}
case 4:
{
Console.WriteLine("被打出的牌是{0}", str[d[j]]);
up1 = up; up = d[j]; d[j] = e[j];
if (D == 'd' || D == 'D')
e[j] = f;
else if (D == 't' || D == 'T')
e[j] = up1;
Print1(PersonName, j);
break;
}
case 5:
{
Console.WriteLine("被打出的牌是{0}", str[e[j]]);
up1 = up; up = e[j];
if (D == 'd' || D == 'D')
e[j] = f;
else if (D == 't' || D == 'T')
e[j] = up1;
Print1(PersonName, j);
break;
}
case 6:
{
Console.WriteLine("被打出的牌是{0}", str[f]);
up = f;
Print1(PersonName, j);
break;
}
default:
Console.WriteLine("輸入錯誤"); break;
}
//判斷結果
bool2 = CompareAns(j,PersonName,n,bool2);
if (bool2 == false) break;
}
}
}
}
class ExeMain
{
static void Main(string[] args)
{
int PersonNum=0;
Game obj = new Game();
Console.WriteLine("第一個輸入的名字將作為第一個開始拿牌的人:");
Console.WriteLine("游戲的人數(shù):");
try
{
PersonNum = Convert.ToInt32(Console.ReadLine());
}
catch (Exception e)
{
Console.WriteLine(e.Message);
Thread.Sleep(1000);
System.Environment.Exit(0);
}
string[] PersonName = new string[PersonNum];
for (int i = 0; i < PersonNum; i++)
{
Console.WriteLine("輸入玩家{0}的名字", i + 1);
PersonName[i] = Console.ReadLine();
}
obj.EnterCard();//給每個字符串數(shù)組賦值
obj.TakeCard(PersonName, PersonNum);//給每個玩家發(fā)牌
Console.ReadLine();
}
}以上就是本文的全部內(nèi)容,希望對大家的學習有所幫助,也希望大家多多支持創(chuàng)新互聯(lián)。
當前名稱:C#編寫控制臺程序紙牌游戲
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