小編給大家分享一下Android如何實(shí)現(xiàn)水波紋控件,相信大部分人都還不怎么了解,因此分享這篇文章給大家參考一下,希望大家閱讀完這篇文章后大有收獲,下面讓我們一起去了解一下吧!
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有很多app使用過(guò)水波紋的這樣的效果,看著很酷酷的樣子,所以自己就擼碼寫了一個(gè)。

實(shí)現(xiàn)思路:
利用貝塞爾曲線繪制圓弧(也就是水波的波紋)
通過(guò)動(dòng)畫改變繪制的起始點(diǎn)使水波紋平移
首先,定義我們需要的自定義屬性。
<?xml version="1.0" encoding="utf-8"?> <resources> <declare-styleable name="waveStyleable"> <!-- 水波紋的長(zhǎng)度--> <attr name="waveLength" format="float"></attr> <!-- 水波紋的高度--> <attr name="waveHeight" format="float"></attr> <!-- 水波紋的速度--> <attr name="waveSpeed" format="float"></attr> <!--水波紋上方的頭像 --> <attr name="waveTopIcon" format="reference"></attr> <!--水波的顏色 --> <attr name="waveColor" format="color"></attr> <!--水波距離底部的距離 --> <attr name="distanceY" format="float"></attr> </declare-styleable> </resources>
自定義view繪制水波紋控件
public class WaveView extends View {
private Paint paint;
private Path path;
private float waveLength ;
private float waveHeight ;
private float waveSpeed ;
private Bitmap bitmap;
private int waveColor ;
private int strokeWidth = 3;
private Region region;
private int width,height;
public int translateX ;
private float distanceY;
public WaveView(Context context) {
super(context);
}
public WaveView(Context context, AttributeSet attrs) {
super(context, attrs);
TypedArray array = context.obtainStyledAttributes(attrs, R.styleable.waveStyleable);
waveLength = array.getFloat(R.styleable.waveStyleable_waveLength,300);
waveColor = array.getColor(R.styleable.waveStyleable_waveColor,0x00ff00);
waveHeight = array.getFloat(R.styleable.waveStyleable_waveHeight,100);
waveSpeed = array.getFloat(R.styleable.waveStyleable_waveSpeed,5);
distanceY = array.getFloat(R.styleable.waveStyleable_distanceY,100);
Drawable waveTopICon = array.getDrawable(R.styleable.waveStyleable_waveTopIcon);
array.recycle();
bitmap = drawableToBitmap(waveTopICon);
initPaint();
startAnimal();
}
private void initPaint() {
paint = new Paint();
paint.setStyle(Paint.Style.FILL);
paint.setColor(waveColor);
paint.setStrokeWidth(strokeWidth);
//繪制貝塞爾曲線的path
path = new Path();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//繪制貝塞爾曲線
drawPath(canvas,path);
//繪制wave上部的頭像
drawIcon(canvas);
}
private void drawIcon(Canvas canvas) {
float baseLine = height-distanceY;
if(region.getBounds().top==baseLine){
canvas.drawBitmap(bitmap,width/2-bitmap.getWidth()/2,region.getBounds().bottom-bitmap.getHeight(),paint);
}else {
if(region.getBounds().top==0){
canvas.drawBitmap(bitmap,width/2-bitmap.getWidth()/2,height-bitmap.getHeight()-distanceY,paint);
}
canvas.drawBitmap(bitmap,width/2-bitmap.getWidth()/2,region.getBounds().top-bitmap.getHeight(),paint);
}
}
private void drawPath(Canvas canvas, Path path) {
path.reset();
//path的起始點(diǎn),向手機(jī)外多繪制一段
path.moveTo(-2* waveLength +translateX,getHeight()-distanceY);
for(int i = 0; i<getWidth()+ waveLength; i+= waveLength){
path.rQuadTo(waveLength /2,-waveHeight, waveLength,0);
path.rQuadTo(waveLength /2,waveHeight, waveLength,0);
}
region = new Region();
Region clip = new Region();
clip.set((int) (getWidth()/2-0.1),0,getWidth()/2,getHeight()*2);
region.setPath(path,clip);
path.lineTo(getWidth(),getHeight());
path.lineTo(-waveLength,getHeight());
path.close();
canvas.drawPath(path,paint);
}
public void startAnimal(){
ValueAnimator animator = ValueAnimator.ofFloat(0,1);
animator.setDuration(3000);
animator.setRepeatCount(ValueAnimator.INFINITE);
animator.setInterpolator(new LinearInterpolator());
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
translateX += waveSpeed;
if(-2* waveLength +translateX >= 0){
translateX = 0;
}
postInvalidate();
}
});
animator.start();
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
//獲取寬高模式
int widthMode = MeasureSpec.getMode(widthMeasureSpec);
int heightMode = MeasureSpec.getMode(heightMeasureSpec);
width = MeasureSpec.getSize(widthMeasureSpec);
height = MeasureSpec.getSize(heightMeasureSpec);
if (widthMode == MeasureSpec.AT_MOST){
width = (int) waveLength;
}
if(heightMode == MeasureSpec.AT_MOST){
height = (int) (waveHeight+ distanceY+bitmap.getHeight());
}
setMeasuredDimension(width,height);
}
/**
* dp轉(zhuǎn)化為px
* @param dpValue
* @param context
* @return
*/
public float dp2px(float dpValue,Context context){
return TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP,dpValue,context.getResources().getDisplayMetrics());
}
/**
* 如果圖片底部有很多空白會(huì)導(dǎo)致圖片不能貼到波紋底部
* @param bitmap
* @return
*/
public Bitmap makeRoundCorner(Bitmap bitmap)
{
int width = bitmap.getWidth();
int height = bitmap.getHeight();
int left = 0, top = 0, right = width, bottom = height;
float roundPx = height/2;
if (width > height) {
left = (width - height)/2;
top = 0;
right = left + height;
bottom = height;
} else if (height > width) {
left = 0;
top = (height - width)/2;
right = width;
bottom = top + width;
roundPx = width/2;
}
Bitmap output = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(output);
int color = 0xff424242;
Paint paint = new Paint();
Rect rect = new Rect(left, top, right, bottom);
RectF rectF = new RectF(rect);
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
return output;
}
public Bitmap drawableToBitmap(Drawable drawable) {
Bitmap bitmap = Bitmap.createBitmap(
drawable.getIntrinsicWidth(),
drawable.getIntrinsicHeight(),
drawable.getOpacity() != PixelFormat.OPAQUE ? Bitmap.Config.ARGB_8888
: Bitmap.Config.RGB_565);
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight());
drawable.draw(canvas);
return makeRoundCorner(bitmap);
}
}相關(guān)類:
Path: 可以繪制二次曲線或者三次曲線到畫布上,moveTo()方法將path移動(dòng)到手機(jī)屏幕的(-2* waveLength,distanceY)這個(gè)點(diǎn),然后以這個(gè)點(diǎn)為起始點(diǎn)繪制二次曲線曲線,rQuadTo(),以最后點(diǎn)為相對(duì)位置點(diǎn)進(jìn)行取點(diǎn)繪制。在屬性動(dòng)畫里面,不斷改變起始點(diǎn)的位置,這樣繪制的水波紋就會(huì)平移。
Region:表示區(qū)域的類,通過(guò)set(path,rect)可以獲取到矩形區(qū)域與path弧線相交的新的矩形。如果rect的寬度無(wú)限小,那么獲取的矩形區(qū)域會(huì)近似為一個(gè)點(diǎn),這個(gè)點(diǎn)就是圖片移動(dòng)的y坐標(biāo)。
xml文件使用:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:id="@+id/activity_main" android:layout_width="match_parent" android:layout_height="match_parent" tools:context="com.iwintrue.waveapplication.MainActivity"> <com.iwintrue.waveapplication.WaveView xmlns:app="http://schemas.android.com/apk/res-auto" app:waveLength = "200" app:waveHeight = "50" app:waveSpeed = "10" app:waveColor = "#0ff" app:distanceY = "100" app:waveTopIcon = "@mipmap/icon" android:layout_centerInParent="true" android:id="@+id/waterView" android:layout_width="match_parent" android:layout_height="wrap_content" android:background="#f00" /> </RelativeLayout>
以上是“Android如何實(shí)現(xiàn)水波紋控件”這篇文章的所有內(nèi)容,感謝各位的閱讀!相信大家都有了一定的了解,希望分享的內(nèi)容對(duì)大家有所幫助,如果還想學(xué)習(xí)更多知識(shí),歡迎關(guān)注創(chuàng)新互聯(lián)行業(yè)資訊頻道!
文章標(biāo)題:Android如何實(shí)現(xiàn)水波紋控件
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